Changing the way we move in VR forever
Natural movement is still in problem in VR if you don't necessarily have huge amounts of money to spare to buy one of these omnidirectional treadmills from KATWalk, to get that Ready Player One feeling. The peeps over at Deca.net have figured out a pretty amazing solution, which they call "DecaMove" - a small accessory which enables hip-based movement - which emulates what we do with our bodies when we walk. It changes how we move in VR forever - in a good way. Here's how it works.